Karl Urban
Karl Urban looks like hell. He just finished shooting--literally
shooting guns--and his face is caked with bloody makeup. It's the last day of
principal photography on "Doom," and that's a good thing, because
he looks to be in no condition to film another scene.
But then he talks. And you see his energy return, his face brighten, and you
realize that he's just now emerging from whatever place he had to go for that
final scene. Seconds later, he's smiling and perky and swapping jokes. Still
in full combat fatigues, Urban talks about his first leading role.
Question: Nice makeup job, there.
Karl Urban: Thank you! [Laughs.]
Question: How different is your character, John Grimm, from the character
in the game?
Karl Urban: One of the thing that attracted me to the project is that they actually
had written a very comprehensive three dimensional character. He's an excellent
soldier; he's good at what he does. He's kind of running away from his past
a little bit. Through the course of the film, he kind of builds in confidence.
He's good at what he does but he's not necessarily 100% confident. So you get
to explore a sort of brother/sister relationship. And that starts out a very
detached and fractured place, and we take that relationship and mend it through
the film. So there was a lot to play with. That was one of the main things that
attracted me to doing the film.
Question: This is your first lead role. A lot of pressure?
Karl Urban: I don't really feel it's any different from any other job that I've
ever done. Is the role or the screen time substantially larger than other projects
I've had in the past? Yes, yes it is. But the fundamentals are still the same.
Lord of the Rings was one of the biggest films on the planet, but the process
was still the same. So to me it doesn't feel any different, I've just gotten
more meat on the bone.
Question: They seem to be getting more physically demanding. How are
you taking to the action on the film?
Karl Urban: I love it. I love it! I love firing weapons. I'm having a blast
on this film, really. When you walk on sets and you see these moody corridors
and these massive assault weapons to play with--I feel like the luckiest guy
on the planet. I've got my own 3D version of Doom and I get to play it every
day!
Question: Have you ever played the game before?
Karl Urban: Yeah. I played it quite a while ago. And I found it scary as all
hell, as most people do. I really enjoyed it. By the nature of what I do, I
don't get a whole lot of time to play videogames these days, but like I said,
I have my own 3D game right here!
Question: Did you enjoy the boot camp?
Karl Urban: Yeah, that was awesome. I learned a lot. That's one of the things
I decided early on, was to ground this character in reality of being this special
forces guy. And we were very, very fortunate to have a military instructor.
He was a major, major source of inspiration and advice. He really taught me
how to move, how to look the part, how to act the part. Throughout the film,
I was constantly picking his brain on how does it feel like to be shot, etc.
These unspeakable stories. And I'm hoping that when I finally get to see those
film, that those qualities will be onscreen.
Question: As an actor, how much do you have to push to preserve the
integrity of the character, given this is a movie with very special effects
and visuals?
Karl Urban: Oh, I push it to the line. I take it to the limit. I stand up for
what I believe in. And we've had some fights along the way, but to me, that's
a really good sign. That means that people care about what they're doing. People
are passionate about it. They have very strong points of view. If the volume
gets turned up, so be it, that means people care.
Question: Can you give an example of one of those issues?
Karl Urban: I'd rather not.
Question: Reaper. That's your character's name. Are you a murderous
lot?
Karl Urban: Reaper partly comes from my character's surname, Grim. But he's
good at his job, and his job is slaughtering bad-guys.
Question: How would you compare Reaper to your character in Riddick?
Karl Urban: The character in Riddick is really a Macbeth archetype. This character
is entirely different. There's much more three-dimensionality about him. I get
a lot more to play with. His relationships are a lot more complex. I get to
explore a sense of humor, which the other character was completely devoid of.
Question: Talk about working with Andrzej Bartkowiak.
Karl Urban: [Pause.] Working with Andrez has been great in the way that he gives
you the freedom to do what you want to. I've really appreciated that flexibility.
He's very open to collaboration, open to ideas. On the whole, I think it's been
a pretty enjoyable experience. It hasn't been a completely unstrained relationship,
but as I said before, I think that's actually a pretty good sign. I think it
shows people care. This film has one of the most kick-ass third acts of any
film I've ever heard of. It's just action, action, action. There's monsters,
people are dying, the tensions between the characters just twists and turns
and sways. It's quite a run.
Question: Can you talk about the first person shooter scene?
Karl Urban: I've never seen that in a film before. And I think that's going
to give the film a big boost in originality in a genre that's strained for originality.
It's a sequence where essentially the audience becomes John Grimm. And goes
around slaughtering all these creatures, mutants. I've seen an animatic of it,
and it's just thrilling.
Question: Is there a story explanation for how we get in that format?
Karl Urban: Yes there is. And I don't want to give it away!
Question: How are you involved in the 1st person scene?
Karl Urban: I'm involved. There are certain elements. You'll see my hands, my
weapons and so on.
Question: Are you interested in doing Doom sequels?
Karl Urban: I'm signed up for another one. I think there's a potentially goldmine
in the character of John Grimm and the storyline.
Question: You mentioned how this character has some humor. What's the
tone you're going for?
Karl Urban: You have to find the balance. Dwayne gets all the posturing as far
as the macho dialogue. My character is a lot more cerebral. He's a lot more
introverted. Through the course of the film, you just get glimpses of this character's
dry, dry humor. And one of the reasons that we opted to go with a brother/sister
relationship, instead of a romantic relationship, is that it didn't seem to
gel that through the midst of all this carnage, violence, and dark corridors,
there's this, "Hey, How you doin'?" [Laughs.]
Question: Do the serious gamers freak you out?
Karl Urban: The game is a starting point. It's an inspiration. And we've incorporated
a hell of a lot of elements from the game into this film. But at the end of
the day, this is a screen adaptation of the film. And I think we've done our
very best to honor what the gamers are into, and what has been created, and
hopefully add to it.
Question: If you and The Rock got in a fight, who would win?
Karl Urban: Come to the film and find out. [Laughs.]
Question: So is it actually going to be you and The Rock throwing down?
Karl Urban: No comment!
Question: Any directors out there that you really want to work with?
Karl Urban: Sure. I could list a whole bunch. I haven't been in this industry
for fifteen years to stop here, you know what I mean? There are some great directors
out there. And my goal is really simple, to continue to collaborate with artists
of a high-caliber, people who are at the top of their game. I kind of feel like
I'm the luckiest guy in the world. I feel like I worked really hard to get here,
and I don't take that for granted. And I really do appreciate everything that
is around me at the moment, but I'm also aware of how flippant the industry
is, and I don't even worry about tomorrow.
Question: Are you actively reading scripts right now?
Karl Urban: Yeah. Always looking for new material. I think my representation
would like me to do back to back. But I believe in balance. I'm not one of these
people that finishes one project and just wants to jump into the next. I want
to take a holiday. [Laughs.] You can pretty easily get sidetracked by big paydays
and working on stuff that is of a lesser quality. And just get sucked into the
celebrity agenda. That's not the way that I want to go. There's enough self-serving
narcissistic wankers in this business. I don't want to become one of them.
Question: Is it a challenge to get into CG?
Karl Urban: It's just part of modern filmmaking that you're always working with
elements that may not be present on the day. The interesting thing working on
this one is the fantastic work that Stan Winston and those boys have done. We've
all seen those monsters. And they're scary as hell. But the green screen is
just part of it. It's part of modern filmmaking.
Quelle: Dark Horizons